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Selcuk Artut /  (Page 3)
Exhibition View

Ikosa

On the verge of colliding with the computational complex forms with their physical reflections on glossy planes, IKOSA is a geometric abstraction with its entangled mathematical structure. Its sculpture form has been realized by rendering the perfect geometry of a convex regular icosahedron. While the intersecting three golden ratio planes at perpendicular angles organizes the infrastructure of the main body,...

Estranged Music

We argue nowadays about the role of the human being in every respect, and in doing so reference human technology-based configurations. Inevitably art, like the uncharted soul of humanity, has been challenged by the rapidly increasing changes in the way we shape our lives. The music we listen to has undergone a complete transmutation via constructive and deconstructive influences. Musicians are...

VARIABLE

Exploring the limits between machine learning algorithms, media, and art, Selçuk Artut’s Variable questions the signification of terms and artist statements through an interactive experience. Presenting the linguistic and technical complexity of his multifaceted work in a minimalist and elegant form, Varible thoughtfully problematizes the limitations of algorithms and encourages us to reflect on poststructuralism’s ontological questions. A crucial aspect...

Dystopia Utopia

In this project, a specific type of data visualization method called Circular Hierarchical Edge Bundling has been utilized to investigate a subjective discussion on determining the most commonly observed themes in popular Sci-Fi Movies. To reflect people’s opinions on the subject, a website (www.dystopia-utopia.com) has been designed to invite larger communities to participate in filling an online form to deliver their...

Cohesion

I want to hug everyone really tight and shout, “Stop!” We have to stop because if we don’t, we can’t see one another. Stop and give a good hug to others! Like a nut threading onto a bolt and holding it tight, let’s be steady as a rock and start shaking! If we shake we can be noticed. Although, not...

Analog Pixel Serie 5

150x50x15 cm Sculpture; vibration motors, steel sheet, electronic circuitry Serie 5 Artut uses the random as an element in Analog Pixels through the interaction between the shape of the object and data in his work. The four-pieced work of simple, abstract visuality, combined with the element of sound traces the boundaries of the viewer’s perception. Merve Ünsal photo credits: Murat Durusoy Exhibited at Daire Gallery Istanbul 2015 Salon...

Pixel Rain

2015 74x74 cm and 74x64 cm frames with drums skin Sound Sculpture; vibration motors, acoustic surface, electronic circuitry Pixel Rain is a sound installation with two square-framed drums hanging on the ceiling. Inside the two drums, there are vibration motors triggering hits on the surface with a particular algorithm. Exhibited at Wavelengths - Les Halles Brussels 2015 Exhibited at Wavelengths, Brussels Curated by Ceren &...

Forever Real

Exhibited at Contemporary Istanbul Plugin 2015 Electricity is not a man-made invention. It is a resource that alters mankind with its widespread use. The world has rapidly changed when humans had succeeded in ruling over electricity as a result of their drive to control. When John Cage was talking about Electronic Music, he mentioned the dilation of the concepts in music....

Analog Pixels

Artut uses the random as an element in Analog Pixels through the interaction between the shape of the object and data in his work. The four-pieced work of simple, abstract visuality, combined with the element of sound traces the boundaries of the viewer’s perception. The mirrored surfaces of the objects, ranging in reference from Douglas Gordon to Doug Aitken to Dan...

What You See is not What You See

Installation; augmented reality software, 4 screens, projector Variable size Ed. 4 In a room, the condition of being surrounded on all four sides is transformed into a physical condition; the artwork invades the viewer. Projected from the middle of the ceiling, an amorphous object is both the work and the simulacrum of the work. While we don’t know what we are looking at,...